Spurred by stinginess and your natural curiosity, you stick around after the
show in the big top, hoping to catch a free after-hours performance.
Perhaps you'll get a peek at an imprompu clown act, or watch the late-night
feedings of the exotic animals you goggled at earlier. But life at the
circus isn't glamourous after the audience has gone home: instead of flashy
feats, you overhear a mysterious conversation: a little girl -- the circus
owner's daughter -- has been kidnapped! Her father is too naive (or he is
too pompouly stupid?) to do more than hire an inept detective to find her.
He remains blindly loyal to his overworked performers, but ... could it be
an inside job? The girl might be hidden somewhere on the circus grounds ...
and one of the performers might be her abductor! So you do what anyone
would in these circumstances: set out to rescue the damsel in distress. The
odds aren't in your favor: you -- a spectator, a bystander, an outsider in a
defensive close-knit community -- trying to find a girl you've never met, in
a place you know nothing about, among bizarre people who want nothing to do
with you. Some would call you brace. Some would call you foolish. Every
circus has its seedy underside. but few are as dangerous as this.
¹ Release found in all versions of The Lost Treasures of Infocom I.
||Standard (3) ¹
Ballyhoo used the standard box format which
consisted of a grey box with coloured horizontal stripes. It contained
"The Traveling Circus That Time Forgot, Inc." souvenir program, "Dr.
Nostrum's Extract" trade card, a blue balloon (sometimes also in orange or
black), and a circus ticket (August, 21) with punch-out holes.
Last revised: Tue Feb 6 11:08:27 EST 1996 / Peter Scheyen <firstname.lastname@example.org>