Washington and Moscow are the capitals of the Superpowers, but the cold War
is fought at the front: in Eastern Bloc countries like Frobnia and adjacent
neutral countries like Litzenburg. In these countries, where all strangers
are suspect and all actions observed, paranoia and vulnerability are
inescapable. In these countries, innocent travelers get caught in the web
of international espoinage. This is the seeetting for Border Zone.
Border Zone consists of three chapters. In each chapter, you play
a different character (an American businessman, a Western spy, and an
Eastern spy) involved in unique puzzles and goals. The chapters take place
at different times and at different locations; as a player, you will get the
most satisfaction if you play the chapters in order. Border Zone
has a built-in clock which drives the story forward. Unlike other Infocom
stories, the clock in Border Zone continues to tick even while you
stop to think. So if you find yourself in a dangerous situation, you can't
just sit back and relax. Whether you type in a command or not, chhharacters
will move around, events will happen, and the story will proceed.
* Difficulty level as rated by
Graeme Cree in
¹ Release found in all versions of The Lost Treasures of Infocom II.
||Advanced (5) ¹
Border Zone used the newer standard box format (much the same
as the standard "book-like" box but with a slipcase containing a cardboard
tray which contained all the package elements). It contained
"I am Frobnia" tourist guide and phrasebook, a business card from "Riznik's
Antiques", a Frobnia National Railway matchbook, and a map of the border.
Last revised: Tue Feb 6 11:08:27 EST 1996 / Peter Scheyen <firstname.lastname@example.org>