It's time for action! To get to the Aquadome, you'll have to travel through Frobton Bay to the ocean in your latest invention: a two-person submarine called the Scimitar. It's equipped with many features useful for research, including a searchlight, grasping extensor claws, sonarscope, depth control, and automatic pilot. but it has no weapons, so you'll need help to make it ready to deal with a monster. Fortunately, your good friend "Tip" will keep you company and assist you on your rescue mission. Soon, though, you'll find yourself in a real pickle: while the sea monster attacks the Aquadome from the outside, a traitor may be sabotaging it from the inside! You'll have to be clever and quick to save the Aquadome from this double danger.
|Title||Seastalker: [Your Name] and the Ultramarine Bioceptor|
|Authors||Stu Galley and Jim Lawrence|
|Product Codes||IA2 (formerly IK1 - Kid's Adventure)|
|Release Number||Z-Code Version|
|840320||86 (beta)||Standard (3)|
|840522||15||Standard (3) ¹|
|850603||16||Standard (3) ²|
The re-release of Seastalker used the standard box format which consisted of a grey box with coloured horizontal stripes. It contained "Scimitar Logbook", a nautical chart of Frobton Bay (integrated in folder), a sticker "The Discovery Squad * Dive Deep * Dive Far", five hint cards (4 "Infocards", 1 instruction card), and an Infocard decoder.