Office: Middlesex College 28H
Telephone: (519) 661-2111 ext. 84059
Virtual worlds are being increasingly used in a variety of application domains, including government, health care, education, engineering, social and public policy, corporate management, and, naturally, in the entertainment domain as computer and video games. Virtual worlds are not only interactive in real-time, but also immersive, in that the participant takes an active role in the synthetic world constructed for the simulation. Virtual worlds have been shown to be quite effective in education, training, and other serious applications, and statistics prove them to be among the most popular entertainment activities across a wide variety of demographics. Consequently, there have recently been calls to support and strengthen scientific research in this area, to further study and explore the important and challenging open problems being faced, and how solutions to these problems can be applied in a variety of application domains. To this end, addressing a number of these challenges is the focus of my current research work.
Also from this web page: