Skip navigation links
A C D E G H I L M N O P R S T U V 

I

IllegalArgumentException - Exception in <Unnamed>
 
IllegalArgumentException(String) - Constructor for exception IllegalArgumentException
Sets up this exception with an appropriate message.
IN_STACK - Static variable in class CellColors
 
INITIAL - Static variable in class CellColors
 
INITIAL_POPPED - Static variable in class CellColors
 
INITIAL_PROCESSED - Static variable in class CellColors
 
initialGradient(Color) - Method in class CellColors
Selects the initial color in a gradient texture.
InvalidMapException - Exception in <Unnamed>
This exception is thrown by Dungeon a character is encountered during Dungeon building that the Maze cannot recognize.
InvalidMapException(char) - Constructor for exception InvalidMapException
Sets up this exception with an appropriate message.
InvalidNeighbourIndexException - Exception in <Unnamed>
Thrown when access is attempted outside the valid cell neighbor index range (0-5).
InvalidNeighbourIndexException(int) - Constructor for exception InvalidNeighbourIndexException
 
isCustomer() - Method in class MapCell
This method checks if the current cell is the destination.
isEmpty() - Method in interface MyStackADT
Returns true if this stack contains no elements.
isFree() - Method in class MapCell
This method checks if the current cell is a free cell.
isHighAltitude() - Method in class MapCell
This method checks if the current hexagon is a high altitude cell.
isInitial() - Method in class MapCell
This method checks if the current cell is the initial cell.
isMarked() - Method in class MapCell
This method checks if the current cell has been marked as in stack or out of stack.
isNoFlying() - Method in class MapCell
This method checks if the current cell is a no-flying cell.
isThief() - Method in class MapCell
This method checks if the current cell is a thief cell.
isTower() - Method in class MapCell
This method checks if the current MapCell object contains a tower.
A C D E G H I L M N O P R S T U V 
Skip navigation links