CS4480 Game Pitch
Fall Session 2011
Purpose of the Deliverable
The general purpose of this deliverable is to develop a pitch for
an iPhone/iPod Touch/iPad video game.
The project is intended to be open-ended, to give you the freedom to
explore game creation in a manner that best suits your
own background and interests. Consequently, it is up to you to decide:
- what genre of game you wish to create.
- what gameplay your game should have.
- what features your game should include.
- and so on.
Please take the time to carefully consider these issues when developing
your pitch. Remember that you may ultimately be developing a game based
off of this pitch, and so you must ensure that your game is actually
feasible.
Assigned
Tuesday, September 20, 2011 (please check the main course website regularly for any updates or revisions)
Due
The pitch is due Tuesday, October 4, 2011 in class, accompanied by
a very short (5 minute) oral pitch of the core ideas of the game.
Electronic submission of your assignment must also have occurred by this
time, as discussed below in detail.
Individual Effort
Your pitch is expected to be an individual effort. Feel free to discuss
ideas with others in the class; however, your pitch should be your
own work. If it is determined that you are guilty of cheating on this
assignment, you could receive a grade of zero, and you may be penalized
further by the value of the assignment.
What to Hand in
Your game pitch must be typed, not written. The pitch
should include a cover page including the course name, proposed
game name, and your name and student number. (Note that this page
does NOT count towards the page count of your pitch.) Details on the
pitch content are discussed below.
As well, you are required to submit your pitch electronically.
You must store the document in a directory called
Pitch. From the directory that contains
Pitch as a subdirectory, you will issue the command:
submit cs4480 Pitch to submit your pitch electronically
If you've done it right, you'll receive an e-mail confirming the fact
shortly afterward. You are reminded that the department reserves
the right to use similarity detection software in an effort to detect
cases of plagiarism and other forms of cheating.
The Game Pitch
In general, the purpose of a game pitch is to sell your idea and
vision for a game, in order to get approval (and resources) to
proceed with its development. In this course, the pitch is intended
to give us sufficient information to determine which games we will
be developing in the remainder of the course.
Contents of the Pitch
The pitch is not intended to be a lengthy and detailed document.
It should be somewhere in the range of 5 pages in length, and
provide enough information for someone to get a feel for what your
game will be all about. Your pitch must not exceed 10 pages.
Information on game pitches can be found in most references
on game development. This includes the lecture notes on the early game development process
for CS4483/9541b.
For this submission, your pitch will be a combination of elements
from a traditional pitch/concept document and game proposal used in the
industry. (With some elements omitted and others condensed down
together for brevity.) We will be focussing more on the game concepts
and less on the business side than one would actually do in reality.
As such,
your game pitch must include the following sections and
information. Note that you do not need to do
risk analyses, budgets, and so on. You are not doing this for money, so
do not worry about those aspects. Likewise, you do not need to discuss
scheduling and time-lines, since these are already set for you. Just
focus on the elements listed below, and that is all that is needed.
While not strictly required, concept art and mock-ups could greatly
assist in demonstrating your vision for the game you are pitching.
The Premise (also known as the High Concept)
This is a short description of what your game is all about and what
its unique hook is. It should interest and excite the reader, and set
your game apart from others.
Player Motivation
This section should discuss the player's victory condition and what will
drive the player to actually play the game to that end. For example,
a player could be driven to complete, solve puzzles, or explore the
game world.
Unique Selling Proposition (USP)
In essence, this section describes what makes your game stand out
from other games. What makes your game unique? Why is it special?
What are its distinguishing characteristics? Think of the things
you would like to put on the back of the packaging for the game,
and you are on the right track.
Competitive Analysis
Choose three games which are similar to yours and critique their
pros and cons and how your game measures up. (Consider other games
in the same genre, other games with a similar base concept, and
so on.)
Genre
What genre(s) are you choosing for your game? How will your game
be following or breaking with genre conventions? Explain any new
twists your game provides on genre conventions or on the genre
itself.
Gameplay
This is a section describing what the player does in the game.
It should list several (10-20) elements that describe the experience
of playing the game. What challenges does the player face? What
actions can the player take? What activities does the player
participate in?
Story Synopsis
If your game has a plot, summarize it. Introduce the main character,
identify the problems faced by the character, describe any villains
in the game, and explain how the player will ultimately overcome all
of this. If there is important backstory, be sure to include it
here as well.
Target Market
This is a statement as to who the intended players of the game are.
Is it targeted towards children, everyone, or a particular niche
of players (e.g sports fans)? What is the target
Entertainment Software Review Board (ESRB) rating that your game
is aiming for? Be sure to also think about the geographics,
psychographics, and demographics for your game.
Target Platform
Here, you identify the target platform on which your game will be
played. This should include hardware requirements, operating system
requirements, and any additional software requirements.
Summary
In this section, you reiterate why your game will be a great game.
Include anything else
here that you think is necessary to sell your idea and gain final approval.