David G. Wiseman

The Kingdom of Transformation








                  The Kingdom Of Transformation


          I  am  a  wizard  in  the   magical   Kingdom   of
     Transformation and I slay dragons for a living.

          Actually, I am a systems programmer.  One  of  the
     problems  with  systems  programming  is  explaining to
     noncomputer enthusiasts what that is. All of the  terms
     I  use  to  describe  my job are totally meaningless to
     them.

          Usually my response to questions about my work  is
     to  say as little as possible. For instance, if someone
     asks what happened at work this week, I  say,  "Nothing
     much," and then I change the subject.

          With the assistance of my  brother,  a  mechanical
     engineer,  I  have devised an analogy that everyone can
     understand.  The  analogy  describes  the  Kingdom   of
     Transformation,   where  travelers  wander  and  become
     magically transformed. The kingdom is the computer  and
     the  travelers  are  information.  The  purpose  of the
     computer is to change information to a more  meaningful
     form.   The  law  of  conservation  applies  here:  the
     computer never creates and never intentionally destroys
     data.

          With no further ado, let us travel to the  Kingdom
     of Transformation....

          Far, far away, there is a magical kingdom call the
     Kingdom  of Transformation.  A king rules this land and
     employs a Council of Wizardry. The main purpose of this
     kingdom  is  to provide a way for neighbouring kingdoms
     to make their citizens more useful.  This  is  done  by
     letting  the  citizens  enter the kingdom at one of its
     rts  and  travel  any  of  the  kingdom's  many  roads.
     Citizens  are  magically transformed along the way. The
     income of the Kingdom of Transformation comes from  the
     many toll roads within its boundaries.

          The Kingdom of  Transformation  was  created  when
     several  kingdoms  got together and discovered a mutual
     need for new talents and abilities for their  citizens.
     They  employed  CTK  Inc.  (Creators  of Transformation
     Kingdoms, Inc.) to create this  kingdom.  CTK  designed
     the  country, its transportation routes and its laws of
     transformation and created the major highway system.

          Because  magic  is  not  truly  controllable,  CTK
     invariably,  but  unknowingly, creates dragons. Dragons
     are huge fire-breathing beasts which  sometimes  injure



                     December 13, 1984





                           - 2 -


     or  kill  travelers. Fortunately they do not travel but
     always remain near their den.

          The kingdom has other potential hazards. As  roads
     become  older and more weatherbeaten, potholes develop,
     trees fall on travelers and so on. CTK maintenance  men
     are called to fix these problems.

          The wizards play a  major  role  in  creating  and
     maintaining the kingdom but get little credit for their
     work because it is performed secretly. The  wizards  do
     not  want  the  workers  or  travelers  to  learn their
     incantations because many  laws  would  be  broken  and
     chaos would result.

          CTK's grand design is always general enough to  be
     applicable  in  many different situations. As a result,
     it is often difficult to use. The  first  duty  of  the
     wizards  is  to tailor the transformation laws to as to
     be  more  beneficial  and  easier  to  use   in   their
     particular environment.

          After creation of the kingdom, a major duty of the
     wizards is to search for and kill dragons. If travelers
     do not return on time or if they  return  injured,  the
     ruler  of  the  country  contacts  the  wizards. If the
     wizards determine that the  injury  or  death  occurred
     because  of the traveler's negligence, they provide the
     traveler's country with additional  warnings.  If  not,
     they must determine if the cause was a road hazard or a
     dragon, If they suspect a road hazard, they call  in  a
     CTK  maintenance man to locate the hazard and eliminate
     it, as in repairing the pothole in the  road.  If  they
     think  the  cause  was  a dragon, they must find it and
     slay it.

          The most difficult part of eliminating a dragon is
     finding  it. Sometimes the wizard magically knows where
     the dragon's lair is, but often the  wizard  must  send
     another  traveler along the same route and watch to see
     where he  disappears.  This  sounds  like  a  fail-safe
     method  for  finding dragons (and a suicide mission for
     the traveler), but the second traveller does not always
     disappear.  Some dragons eat any traveler who comes too
     close, others are very picky.

          The wizards may call  in  CTK,  who  designed  the
     highway  system  and  the  transformation laws, to help
     devise a way to locate a dragon. CTK also helps provide
     the  right  spell  or  incantation  to slay the dragon.
     (There is no general spell for  slaying  dragons;  each
     dragon must be eliminated with a different one.)

          Because neither CTK nor the wizards  are  perfect,



                     December 13, 1984





                           - 3 -


     spells  do  not always work correctly. At best, nothing
     happens when the wrong spell is uttered. At worst,  the
     dragon  becomes  much larger or multiplies into several
     dragons. In either case, new spells must be found.

          If all existing dragons are quiet (in other words,
     have eaten sufficiently), wizards have time to do other
     things. They hide in castles and  practice  spells  and
     incantations.  They also devise shortcuts for travelers
     and new laws of transformation.

          As new transformation kingdoms are created and old
     ones   maintained,  CTK  Inc.   constantly  learns  new
     things. It learns ways to avoid creating  some  of  the
     dragons  it  has  created before. It also discovers new
     and better laws of transformation.

          As a result, CTK periodically creates a new "Grand
     Design"  that  is  far better than the old. The wizards
     determine when this new design should  be  brought  in.
     This usually happens when the tourist season is slow or
     when no important travelers are  scheduled  to  arrive.
     The   kingdom   must   be   closed   for   the   actual
     implementation and is  later  reopened  as  a  new  and
     better place to go.

          A final question you might  ask  is  what  happens
     when  the  number of tourists becomes too great for the
     kingdom to handle in a reasonable period of time  (that
     is,  the  tourist lines at the ports are too long). The
     Kingdom of Transformation has three options: 1) shorten
     the  paths  that a tourist must travel, 2) convince CTK
     to develop a faster breed of horses  so  travelers  can
     finish  sooner,  or  3)  annex  more territories so the
     kingdom can handle more travelers.

          Thus endeth the story.




















                     December 13, 1984


Ha, ha, ha. Take me back to [ the alphabetic list ] [ the date-ordered list ].