| #1 |
CS437/641 Introduction: |
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| #2 |
Games in General: |
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| #3 |
The Evolution of Video Games: |
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| #4 |
Game Genres: |
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| #5 |
The Early Game Development Process: |
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| #6 |
Layers of Design in Game Development: |
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| #7 |
Principles of Game Design: |
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| #8 |
Genre-Specific Game Design Issues: |
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| #9 |
Storytelling: |
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| #10 |
Level Design: |
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| #11 |
Puzzle Design: |
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| #12 |
Trade Offs in Game Design: |
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| #13 |
Warning Signs: |
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| #14 |
Preproduction in the Game Development Process: |
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| #15 |
Production in the Game Development Process: |
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| #16 |
Software Lifecycle Models for Game Development: |
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| #17 |
When Development Goes Wrong: |
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| #18 |
Technical Issues: Networking: |
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| #19 |
Technical Issues: Artificial Intelligence: |
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| #20 |
Technical Issues: Graphics: |
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| #21 |
Technical Issues: Animation: |
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| #22 |
Technical Issues: Sound: |
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| #23 |
Ethical Issues in Video Games: |
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| #24 |
The Future of Video Games: |
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