Note: There is a quota of 50 pages for the laser printer for each student, per course per term. You may pay for more pages of laser printing at the Main Office, MC 355.
| #1 | CS483/641 Introduction: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #2 | Games in General: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #3 | The Evolution of Video Games: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #4 | The Early Game Development Process: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #5 | Game Genres: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #6 | Layers of Design in Game Development: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #7 | Gameplay Design: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #8 | Genre-Specific Gameplay Design Issues: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #9 | Preproduction in the Game Development Process: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #10 | Storytelling: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #11 | Level Design: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #12 | Challenge Design: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #13 | Trade Offs in Game Design: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #14 | Warning Signs: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #15 | Production in the Game Development Process: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #16 | When Development Goes Wrong: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #17 | Ethical Issues in Video Games: | PowerPoint | PDF (2-up) | PDF (4-up) | |
| #18 | The Future of Video Games: | PowerPoint | PDF (2-up) | PDF (4-up) |