CS483/CS641 Course Notes

Winter Session 2006






#1 CS483/641 Introduction: PowerPoint PDF PDF (2-up) PDF (4-up)
#2 Games in General: PowerPoint PDF PDF (2-up) PDF (4-up)
#3 The Evolution of Video Games: PowerPoint PDF PDF (2-up) PDF (4-up)
#4 The Early Game Development Process: PowerPoint PDF PDF (2-up) PDF (4-up)
#5 Game Genres: PowerPoint PDF PDF (2-up) PDF (4-up)
#6 Layers of Design in Game Development: PowerPoint PDF PDF (2-up) PDF (4-up)
#7 Gameplay Design: PowerPoint PDF PDF (2-up) PDF (4-up)
#8 Genre-Specific Gameplay Design Issues: PowerPoint PDF PDF (2-up) PDF (4-up)
#9 Preproduction in the Game Development Process: PowerPoint PDF PDF (2-up) PDF (4-up)
#10 Storytelling: PowerPoint PDF PDF (2-up) PDF (4-up)
#11 Level Design: PowerPoint PDF PDF (2-up) PDF (4-up)
#12 Challenge Design: PowerPoint PDF PDF (2-up) PDF (4-up)
#13 Trade Offs in Game Design: PowerPoint PDF PDF (2-up) PDF (4-up)
#14 Warning Signs: PowerPoint PDF PDF (2-up) PDF (4-up)
#15 Production in the Game Development Process: PowerPoint PDF PDF (2-up) PDF (4-up)
#16 When Development Goes Wrong: PowerPoint PDF PDF (2-up) PDF (4-up)
#17 Ethical Issues in Video Games: PowerPoint PDF PDF (2-up) PDF (4-up)
#18 The Future of Video Games: PowerPoint PDF PDF (2-up) PDF (4-up)