|
Class Summary |
| ActionRenderer |
|
| BoardLayer |
a simple listener to output the results of the Processor. |
| BufferSporeListener |
Here
is a link to the source code |
| Claim |
claim the area under the spore. |
| CPUControls |
a set of controls to handle the Processor
|
| Demo |
a set of controls to handle the Processor
|
| Exist |
Exist is SporeAction that indicates a new spore has arrived. |
| Flip |
The flip occurs off the side that the spore is heading. |
| Guard |
a set of controls to handle the Processor
|
| Heap |
This is an uninspired Heap. |
| InLineApplet |
For those who don't want a resizeable frame... |
| Kepler |
a set of controls to handle the Processor
|
| LayeredAdd |
Here
is a link to the source code |
| LayeredSporeListener |
Here
is a link to the source code |
| Left |
rotate the spore one side to the left. |
| Link |
a link between a ProximityList and a spore or RPolygon. |
| NoDupsHeap |
Here
is a link to the source code |
| NumberFormatter |
Here
is a link to the source code |
| Pent |
a set of controls to handle the Processor
|
| Pent2 |
a set of controls to handle the Processor
|
| Processor |
Processor is the "Central Brain" for Spore War. |
| ProcessorControls |
a set of controls to handle the Processor
|
| ProximityList |
A ProximityList holds lists of spores or claims that are near each other. |
| PSListener |
a Postscript listener to output the results of the Processor. |
| Repeater |
Repeater is not a true SporeAction -- it is a short form. |
| Right |
rotate the spore one side to the right. |
| RPolygon |
a regular polygon with unit length sides. |
| Sequence |
Sequence is not a true SporeAction -- it helps with the repeating part of the
language. |
| Simple |
a set of controls to handle the Processor
|
| SimpleAdd |
a simple listener to output the results of the Processor. |
| SimpleApplet |
an applet interface to SimpleWall
|
| SimpleListener |
a simple listener to output the results of the Processor. |
| SimpleWall |
a very simple interface for the Processor. |
| Spawn |
spawns a new spore. |
| Spore |
A Spore is cell that can move, claim territory, and spawn off more spores. |
| SporeAction |
The actions are closely tied to Processor but all of the
functionality the real action will be in the subclasses. |
| SporeActionNode |
This has to do with the nodes of graphic tree on the screen. |
| SporeEventObject |
a basic data object that the Processor will send around
|
| SporeEventStore |
a simple listener to output the results of the Processor. |
| StandAlone |
a very simple interface for the Processor. |
| StandAloneApplet |
an applet interface to SimpleWall
|
| Star |
a set of controls to handle the Processor
|
| Team |
The Team keeps track of a team of spores. |
| Type |
Used to change the type/team/colour of the spore. |
| WarExample |
a set of controls to handle the Processor
|