Package morey.spore

Interface Summary
Comparable this will be turfed when jdk1.2 is out
ControlListener a listener for Controls
SporeListener a listener for SporeEventObjects.
 

Class Summary
ActionRenderer  
BoardLayer a simple listener to output the results of the Processor.
BufferSporeListener Here is a link to the source code
Claim claim the area under the spore.
CPUControls a set of controls to handle the Processor
Demo a set of controls to handle the Processor
Exist Exist is SporeAction that indicates a new spore has arrived.
Flip The flip occurs off the side that the spore is heading.
Guard a set of controls to handle the Processor
Heap This is an uninspired Heap.
InLineApplet For those who don't want a resizeable frame...
Kepler a set of controls to handle the Processor
LayeredAdd Here is a link to the source code
LayeredSporeListener Here is a link to the source code
Left rotate the spore one side to the left.
Link a link between a ProximityList and a spore or RPolygon.
NoDupsHeap Here is a link to the source code
NumberFormatter Here is a link to the source code
Pent a set of controls to handle the Processor
Pent2 a set of controls to handle the Processor
Processor Processor is the "Central Brain" for Spore War.
ProcessorControls a set of controls to handle the Processor
ProximityList A ProximityList holds lists of spores or claims that are near each other.
PSListener a Postscript listener to output the results of the Processor.
Repeater Repeater is not a true SporeAction -- it is a short form.
Right rotate the spore one side to the right.
RPolygon a regular polygon with unit length sides.
Sequence Sequence is not a true SporeAction -- it helps with the repeating part of the language.
Simple a set of controls to handle the Processor
SimpleAdd a simple listener to output the results of the Processor.
SimpleApplet an applet interface to SimpleWall
SimpleListener a simple listener to output the results of the Processor.
SimpleWall a very simple interface for the Processor.
Spawn spawns a new spore.
Spore A Spore is cell that can move, claim territory, and spawn off more spores.
SporeAction The actions are closely tied to Processor but all of the functionality the real action will be in the subclasses.
SporeActionNode This has to do with the nodes of graphic tree on the screen.
SporeEventObject a basic data object that the Processor will send around
SporeEventStore a simple listener to output the results of the Processor.
StandAlone a very simple interface for the Processor.
StandAloneApplet an applet interface to SimpleWall
Star a set of controls to handle the Processor
Team The Team keeps track of a team of spores.
Type Used to change the type/team/colour of the spore.
WarExample a set of controls to handle the Processor
 

Exception Summary
BadSporeCodeException a Bad Spore Code Exception occurs when the spore code has problems
DuplicateCodeException a Duplicate Code Exception occurs when a spore code already used the same name
SporeException a basic Spore Exception.